Category Archives: Technology
20 Apr Digital Presence and Immortality
Immortality? I’ve heard it said that a person was “immortalized” in such and such a painting, sculpture or poem. Unless you pack the burial with all the images of a person, the fact that those images outlast the decaying body may be a form of immortality. Are authors immortal? I’m rereading All’s Well, and I […]
31 Mar Asymmetrical Balance, True Love and Chaos
Inequality is the Pattern Unequal distributions characterize everything in the universe from subatomic particles to galaxies. In fact the whole idea of “equality” in the physical universe seems at least a tiny bit sketchy. At the extreme end of unequal distributions is chaos. On the near end are things that approximate equality: balance, parity, equal opportunity, symmetry […]
16 Mar Neurons – Section 2 Intro
Neurons: Processing Elements or Storage Cells? In the Brains section of this blog, we examine the brain, its areas, and the types of neurons that populate the different layers of some of the brain’s areas. My posts in this segment will turn up the magnification and look a little deeper. What can be seen inside the cells? What is it that […]
06 Mar Correlation in Neuroeconomics
I find that driving when my body is tense, especially on slick roads or in poor visibility, is uncomfortable to the point of danger. Stress is a killer. I found, as a student, that relaxing at the piano just before going in to the test helped me perform better (on the test). I think many […]
26 Feb Choosing an Ontology Framework
Ontology is a knowledge representation language like Roger Schank‘s Semantic Networks and John Sowa‘s Conceptual Graphs or Doug Lenat‘s Semantic Web. An Ontology framework is the model (structure, function and content definition) in which you choose to build your ontology. Like a Relational Database or an Object Oriented Programming Language, an ontology has defined structures, functions […]
24 Feb Intro to the End of Code
By: Joe Roushar – February 2013 In the Beginning When computer programming began, it consisted mostly of written computer instructions called code. Data was minimal. Decks of dozens to hundreds of punched cards told the computer what to do with the data, which was also encoded on punched cards. The process of writing and debugging code was tremendously tedious. As computing […]